Ethor: Desert World
Orcs are an uncommon folk in normal society and often live in their separate communities along the way. They have a negative reputation as a race that raids, murders, pillages and all sorts of nasties. While it might be true for a good portion of them there are still those who are civil. In Nath Orcs that get along with others are usually among the first to get a job due to their resilience and brute strength.
Ability Adjustments: +2 Strength, +2 Wisdom, –2 Charisma. Orcs are brutal and savage.
Senses: darkvision (60 feet.)
Ferocity: An orc remains conscious and can continue fighting even if its hit point total is below 0. It is still staggered and loses 1 hit point each round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its Constitution score.
Fearless: Orcs receive a +2 racial bonus on all saving throws against fear.
Weapon Familiarity: Orcs are always proficient with great axes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Orcs begin play speaking Common and Orc.